An astronaut is all I ever wanted to be - out of curiosity for exploring the unknown and my deep love for the cosmos that surrounds us. At some point arts and music came into my life and I realized I didn't have to be an astronaut to satisfy my hunger for knowledge. The spark of expression became a flame and so began the era of creativity and exploration, an adventure of learning, creating and joy :·)
• Creation of procedural content (assets, props, environments, characters)
• Creation of tools and HDAs
• Pipeline development in Houdini
• Procedural PBR textures in Houdini
• Procedural UV unwrap
• Setup scenes with animated camera rigs and lights
• Showcase scenes in UE4
• Production pipeline development
• High/Low poly asset modeling
• PBR texturing of props
• Assets integration in Unity3D
• UI setup in Unity3D
• Planned and instructed lessons on art and technical aspects of game development
• Instructed on the use of game development tools (Maya, Substance, Unity3D)