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Christos Stavridis
Christos Stavridis
Technical Artist at SideFX Labs
Toronto, Canada

About

An astronaut is all I ever wanted to be - out of curiosity for exploring the unknown and my deep love for the cosmos that surrounds us. At some point arts and music came into my life and I realized I didn't have to be an astronaut to satisfy my hunger for knowledge. The spark of expression became a flame and so began the era of creativity and exploration, an adventure of learning, creating and joy :·)

Skills

Procedural3D ModelingTexture BakingPBR TexturingPhysically Based RenderingProgrammingHoudini

Software proficiency

Houdini
Houdini
Unity
Unity
Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo

Experience

  • Technical Artist at SideFX
    Toronto, Canada
    March 2022 - Present

  • Procedural 3D Artist at Abnormal Studio
    Athens, Greece
    September 2019 - Present

    • Creation of procedural content (assets, props, environments, characters)

    • Creation of tools and HDAs

    • Pipeline development in Houdini

    • Procedural PBR textures in Houdini

    • Procedural UV unwrap

    • Setup scenes with animated camera rigs and lights

    • Showcase scenes in UE4

  • 3D Artist at indivivo
    Thessaloniki, Greece
    February 2017 - May 2018

    • Production pipeline development

    • High/Low poly asset modeling

    • PBR texturing of props

    • Assets integration in Unity3D

    • UI setup in Unity3D

  • Instructor at IEK Delta
    Thessaloniki, Greece
    October 2014 - June 2017

    • Planned and instructed lessons on art and technical aspects of game development

    • Instructed on the use of game development tools (Maya, Substance, Unity3D)

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